In C++, the typeid keyword is used to determine the class of an object at runtime.
#include <iostream> #include <typeinfo> //for 'typeid' to work class Person { public: // ... Person members ... virtual ~Person() {} }; class Employee : public Person { // ... Employee members ... }; int main () { Person person; Employee employee; Person *ptr = &employee; // The string returned by typeid::name is implementation-defined std::cout << typeid(person).name() << std::endl; // Person (statically known at compile-time) std::cout << typeid(employee).name() << std::endl; // Employee (statically known at compile-time) std::cout << typeid(ptr).name() << std::endl; // Person * (statically known at compile-time) std::cout << typeid(*ptr).name() << std::endl; // Employee (looked up dynamically at run-time // because it is the dereference of a // pointer to a polymorphic class) }
No comments:
Post a Comment